![aloy horizon zero dawn aloy horizon zero dawn](https://images.cults3d.com/DnM9XsVHrEsUuwo7KWy-v9mOVNs=/https://files.cults3d.com/uploaders/14868774/illustration-file/a7f38234-2681-4436-a3dc-751acaf46885/rendersColor.png)
One of the first flashpoints is deciding how to react to Bast, a young boy who injuries Aloy with a rock during her formative years as an outcast. Essentially, you’re emoting through her, which can affect certain elements by the end of the game. The narrative driven flashpoints let you define Aloy by choosing her reaction to particular events. Of course, even with all of these important elements, there’s still one part which is vital to forging Aloy’s steely personality - you. And those are complexities that we as writers tried hard to understand, and to write it in subtle ways - but it wouldn’t work if we didn’t find an actress who could pull that off.” Character and Consequence “Aloy is somebody who couldn’t help but dream of being accepted and belonging to a community, but at the same time hating that same community for the treatment she’s experienced - there’s that conflict in herself about wanting to belong. And finally there’s an underlying vulnerability and woundedness based on Aloy’s experiences growing up as an outcast, being out in the wild. Then there’s an intelligence and articulate wit that’s realized in Ashly’s voice. “First is her incredible toughness and grit, that feeling of someone of substance and someone you wouldn’t want to mess with. “Her voice transmits the three qualities we needed for Aloy. “We were especially fortunate to find Ashly,” says John. Enter BAFTA and Emmy nominated actress Ashly Burch. So, with the environment and scenario set, and Aloy’s visual presence emerging, there was another vital aspect in crafting the heroine’s personality - her voice. “At the beginning of the project we didn’t exactly know what the rules of the world would be, so between these pillars, Aloy had to be a very agile and fluid character, and the combat mechanics and stealth system had to be tight.”
![aloy horizon zero dawn aloy horizon zero dawn](https://horizonzerodawn.fr/wp-content/uploads/2017/03/Aloy-1.png)
It was really important to make the whole thing feel coherent and deliver a unique experience to the player.
![aloy horizon zero dawn aloy horizon zero dawn](https://www.shioktoys.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/u/p/upmhzd-01_a06_thumbnail.jpg)
“Then she had to contrast against the other two: beautiful, lush nature, and the machines. “Aloy was the first,” explains Mathijs de Jonge, Game Director. But Guerrilla didn’t just have the creative muses pushing the charismatic hunter to the fore - it also had a valuable and fundamental game design trick up its sleeve: the three pillars of what Horizon is about. Integration between character, narrative, and gameplay is something vital to any story driven title.